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Introducing Assembly Basics Chapter 1: Working with Assemblies Chapter 4: Managing the FeatureManager Summary Chapter 5: Mating for Success Summary Chapter 6: Working with a Layout Summary Chapter 7: Controlling Assembly Configurations and Display States Using Display Solidworos Controlling display states and configurations Using display states with drawings Using part display states in parts Understanding Assembly Configurations Applying configurations for performance.
Working with Assembly Configurations Summary Chapter 9: Creating Component Patterns Summary Chapter Modeling in Context Understanding In-Context Modeling Working through a simple in-context example Weighing the advantages of in-context modeling Anticipating problems with in-context modeling Identifying alternatives to in-context modeling Dealing with the Practical Details of Premiu Modeling Understanding the in-context process.
Working In-Context Summary Chapter Creating and Using Libraries Chapter Creating Assembly Drawings Chapter Using Hole Tables Tutorial: Using Specialized or Advanced Techniques. Animating with the MotionManager Familiarizing Solidwirks with the MotionManager Understanding the terminology Driving an animation Planning an animation Identifying elements of the MotionManager Using display options Using the MotionManager interface Formatting output Using the Animation Wizard Creating a rotating animation Creating an exploded view animation Animating an assembly Animating the View Driving the view with key points Using paths to control cameras Animating with Key Points Getting started Using the timebar with key points Copying and mirroring motion Adjusting the lrtica of actions Outputting the preimum.
What’s on the DVD Windows versions.
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Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books. About the Author Matt Lombard is an independent engineering consultant specializing in plastic parts and complex shapes. He also writes a blog on SolidWorks, which you can find at Matt lives in the picturesque Shenandoah Valley of Virginia, where he enjoys reading the classics and fishing.
Credits Senior Acquisitions Editor. It can be a difficult job making sure that a technical subject is treated properly. I’d also like to thank Charles Culp, the technical editor, for taking the time out of his schedule to make sure the material is accurate. Thanks also to Kim and Zoey, who help with the details in life allowing me to do this kind of work. Introduction SolidWorks is a huge, sprawling topic. There is a lot prrmium you, the reader, to know, and for me to write about. As a result, with the edition, I have taken this book from a single volume of an immense scope to two individual livo, each still fairly large, one covering parts and part drawings, and the ;rtica covering assemblies and assembly drawings.
There is some overlap between these topics, but I have tried to divide the material evenly and in a way, that makes the most pdtica for the reader.
Depending on your needs, you will probably find both volumes to be very useful references. This book is primarily meant as an encyclopedic desk reference for SolidWorks Standard teodia who want a more thorough understanding of the software and process than can be found in other available documentation.
As such, it is not necessarily intended to be a guide for beginners, although it has elements that beginners would find useful. Nor is it necessarily intended as a classroom guide, but I have seen people use it for that as well.
Beginners pgemium find the step-by-step tutorials useful. However, because you are only a beginner for a pprtica period of time, the book is intended to be most useful when you reach an intermediate level, as it takes a more conceptual approach to explaining functionality.
SolidWorks Assemblies Bible – PDF
I try to help you make the decisions about how to apply the tools to your tasks rather than demonstrating simple tasks that you will never need to do again.
You will not learn to model a teapot in this book, because in your work, knowing how to model a teapot will probably not help you. However, you will learn how to make decisions that should enable you to model just about anything you want, including teapots. To keep the size of the book manageable, I have tried to avoid topics found only in SolidWorks Professional or Premium, although I do talk about these topics when they are relevant.
While the book does point out limitations, bugs, and conceptual errors in the software, and from time to time ventures into the realm of opinion, in every case this is meant to give you a more thorough understanding of the software, and how it is applied.
The overall goal of this book is not to fill your head with facts, but to help you think like the software, so that you can use the tool as an intuitive extension of your own process. As your modeling projects become more complex, you will need to have more troubleshooting and work-around skills available to you. Along with best practice recommendations, these are the most compelling reasons to use this book.
Thank you for your interest. About This Book You will find enough prtia here that this book will grow with your SolidWorks needs. I have written tutorials for most solidworkd the chapters with newer users in mind, because for them, it is most helpful to see how things are done in SolidWorks step by step.
The longer narrative solidworka give more in-depth information about features and functions, as well as the results of various settings and options.
This book includes many details that come from practical usage and is focused on the needs of professional users, not on student learners. My approach is to teach concepts rather than how to push buttons. You need to read this section if you are a new SolidWorks user, especially if you are new to 3D modeling or parametric history-based design. Working with Assemblies This part takes a deeper look at creating parametric relations to automate changes. Creating and Using Libraries This part examines the functionality within the 2D drawing side of the software.
Creating Assembly Drawings This part examines several types of advanced techniques, such as surface modeling and multi-body modeling. This is information you won’t find in other SolidWorks books, and is explained here by someone who uses the functionality daily. Using Specialized or Advanced Techniques Specialized functionality, such as sheet metal and plastics, requires detailed information. This part includes the topics that are key to unlocking all the power available in SolidWorks.
Appendixes The Appendixes in this book contain additional information, such as the contents of the DVD and other sources of help. Icons Used in This Book This book uses a set of icons to point out certain details in the text. While they are relatively self-explanatory, here is what each of these icons indicates: Caution The Caution icon warns you of potential problems before you make a mistake.
Cross-Reference The Cross-Reference icon points out where you can find additional information about a topic elsewhere in the book. Tip Each Tip provides you with additional advice that makes the software quicker or easier to use. The SolidWorks Assemblies Bible is unique in its use of the following two Best Practice The Best Practice icon points out recommended settings or techniques that are safe in most situations. Performance Each Performance icon elaborates on how certain settings, features, or techniques affect rebuild speed or file size.
These icons point out and describe techniques and settings that are either recommended or not recommended for specific reasons. Best practice is usually considered very conservative usage, where the stability of the parametrics and performance another way of saying rebuild speed are the ultimate goals.
You should take Best Practice and Performance recommendations seriously, but as guidelines rather premiuum as rules. When it comes right down to it, the only hard and fast rule about SolidWorks is that there are no hard and fast rules.
In fact, I believe that the only reason to have rules in the first place is so that you know when you can break them. Parametric stability and modeling speed are not always the ultimate goals and are often overridden when work-around techniques are used simply to accomplish a geometric goal.
Because not everyone models with the same goals in mind, a single set of rules can never apply for everyone. You must take the best practice suggestions and apply them to your situation using your own judgment.
Because I actually use the software in my work, I viewed it from a practical standpoint while writing this book. I approached the software objectively as a tool, recognizing that complex tools are good at some things and not so good at others. Knowing the strengths and limitations of the software is helpful to you.
Pointing out negatives in this context should not be construed as criticizing the SolidWorks software, but rather as preparing you for real-world use of the software.
Any tool this complex is going to have imperfections. I hope that some of my enthusiasm for the software also shows through and is to some extent contagious. Terminology An important concept referred to frequently in SolidWorks is design intent. As a practical matter, I use the phrase design for change to further distinguish design intent from other design goals.
You will need to be familiar with some special terminology before continuing. In many cases, I use a SolidWorks vernacular or slang when the official terminology is either not descriptive enough or has multiple meanings.
For example, the word shortcut can mean several things in the SolidWorks interface; it is used to describe right mouse button RMB menus as well as hotkeys. As a result, I have chosen not to use the word shortcut and instead substitute the words RMB and hotkey.
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I frequently use RMB to refer to right mouse button menus, or other data that you access by clicking the right teoira button on an item. The word tree refers to the list of features in the FeatureManager.
Differences are frequently found between the names of features on toolbars and the names in the tool tips, menus, or PropertyManager titles. In these cases, the differences are usually minor, and either name may be used. These are also called pre-select and select, respectively. The Fillet feature shows no difference between using pre-selection and selection, although for some fillet options such as face fillet, pre-select is not enabled.